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Lexoz

9 Game Reviews

1 w/ Responses

The game is alright, but it needs some polish, and preferably some music. Although the cheering crowd in the background is a nice touch, I don't feel it is a good substitute to real music.

At one point in stage 4 I got the ball into the goal (arched it up and over, then it bounced off the back wall and in) and it registered as a miss.

It seems like a complete game, and if you're into this kind of game, go for it, but realize that until a couple details are fixed, it may seem lack-luster.

Best game I've rated all week!

This game has every requirement fulfilled and then some!
I only played through the first level (time constraints on my part), but from everything I played/viewed this game is quite fun!

Let's start with the cutscene. The cutscene give story and gives the player a goal which qualifies 2 of the 4 main requirements to be a game.

Getting the orders in on time while managing customers gives the player challenge and giving the player a tip for being efficient is an effective is incentive to play further.

The music is ambient and simplistic but effective and offers a good feel for being a pancake chef.

The interface is well constructed and the tutorial to use it is made quite well.

The art is good and animations are even better. I found it satisfying watching the pancake sizzle when I flipped it for the first time.

This game gets 4 stars for creativeness, well constructed environment and story, slightly addictive gameplay, well constructed interface and well fitting music, and qualifies as a game many times over.

I hope to see this favorited much more.

Good game development at work.

This game is well constructed and far exceeds the minimum requirements.
Honestly one of the better games I have reviewed this week.

Art is about average and gameplay is quite sound.
It would be interesting to see more levels (maybe have a longer distance in later levels) while keeping the 60 second time range.

Some distinction between Menu and game music will help add a separation of game in menu.

Where to improve:
--Although this game is well-developed it is lacking substance. Adding some kind of effect when you catch the mosquitoes will give the play a more satisfied feel for catching the mosquitoes, which will encourage others to play more.

--There may be one level, but there isn't anything completely wrong with that, just keep in mind that if a game is too short people lose interest just as fast. Try adding more levels and diversity(something as simple as a different area each time the user starts the game) to give the player a feel of exploration while keeping it simple.

What to keep:
--Keep everything else the same (or at least close to it)! I very much enjoyed this game and would love to see the direction you may go with it next!

This game has earned 3 stars for meeting the minimum requirements with flying colors while giving a good sense of a complete game. Keep up the good work!

Needs... a bunch of work...

I'm still wondering what the point of this game is.
Don't even know where to start on what's wrong.

On a good note, I do like the music (first game that I have seen today that has actual music)
The idea (from what I can tell) seems reasonable.

Needs improvement on:
--Needs a goal
--Needs better graphics
--Needs consistent style
--Animations would be nice

Should keep:
--General Idea
--Music (although in this game it does not loop)

I, (sad to say) have to give this game half a star for not meeting the basics of a game.
To be a complete game it must have the following:
--A starting point (Confirmed)
--Scheme of which to control the game (Confirmed)
--A reason to play the game(Unconfirmed)
--A goal (Unconfirmed)

On a personal note: I had no idea what that was in the window until I read the description thoroughly to see it was 3 halves of an animal.

TotalyPwnedPony responds:

Goal (Check)

Better Graphics (Check)

Animations (Still Not Figured Out)

A simple tutorial, no more, no less.

It gets the job done, but looks like it needs some work.
Strongly suggest working on the pointing cursor to signify which way it is facing.
Some sort of ambient back music would help break the quiet, dull feel.
Animating the cursors would be a nice touch, although not entirely necessary.
Strongly suggest adding a small toolbar on the bottom for the "next" button so it is not popping up on random locations of the tutorial.

I give it 1 1/2 stars for meeting the basics of being a tutorial, but I feel as if this would better qualify itself as a video more than a game (that's just my opinion).

Has great potential, but has a bit to go.
Working with flash games myself I understand the eagerness of getting a game out to show off what you can do.

I had one problem with the game and that was that the trigger for adding a lap came too soon.

I did like the gradual movement system and found it fun drifting around corners.
Needs some audio and other aesthetics.

I see a good future for this game if it goes under extensive development.

Need to improve on:
--Audio
--Graphic Aesthetics (wall detail, ball detail, etc.)
--Lap trigger placement

Needs to keep:
--Gradual movement
--General concept

Gets 2 stars for reaching the basic qualifications.

A decent game, has potential

Simply put it's a decent game. I understand why people may be mad at this response, but think reasonably. You only have 2 buttons to attack, of which both are very limited (as far as I can tell), the animations are great, but sprite sheets are so easy to make and take in these times that animation is the easiest part.
Don't get me wrong, the game caught my attention, and the game isn't half bad, but it's missing a few components.
1.) More then 2-3 combos would be nice.
2.) The fighting could be smoother.
3.) The loading screen is slightly irritating (if you have horrible bandwidth).
4.) The sound quality is at most par.
I'm not trying to chew you up and spit you out over this, I'm just saying with competition nowadays it's going to take a very high amount of work to make a game worthy of mountainous praise.

Don't listen to these other guys...%u2310.%u2310

I think it's kind of creative and the faces are funny to watch XD now only if there was a way I could take this to school.... TT_TT

Well Made, Well Made!

First off I like how you made the sound on the speakers change depending on where the enemies in the game were. Second off the controls were awesome. The enemy's AI was actually decent for once (you barely see good AI in alot of flash games). And the multiple weapons were fun to play with. I give it his game a easily earned A+.

Artist, Designer, Gamer. I experiment with Actionscript a bunch to try and tweak a gravity engine I've made called the "Hitty Engine." I also draw in my free time and develop maps in "Hammer" a map editor supplied by [Valve].

Alex @Lexoz

Age 33, Male

Student

Georgia Southern University

Georgia

Joined on 6/6/08

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